![]() When the map and battle BGM is identical, the music will not stop when switching between screens. Select the sound files for each that you wish to play. When enabled, BGM (background music) and BGS (background sounds) will start playing automatically when the player is on a map. Set this value low when you want monsters to appear more frequently. This can be set between 1 and 999 steps, where one step equals the movement distance of a single tile. For other maps, a background which uses a processed image of the map screen will be used.ĭetermine the frequency of random encounters by setting the average number of steps a player walks on the map before an encounter occurs. When not specified, a background that conforms to the terrain on the field will be automatically selected. When enabled, the background when a battle occurs on this map can be designated using a combination of two types of images. ![]() Loop Both Both the upper and lower, and the left and right edges of the map will be connected. Loop Horizontally The left and right edges of the map will be connected. Loop Vertically The upper and lower edges of the map will be connected. When you set the map to loop, the edge pairs of the map that you designate will connect and allow the player to loop from one edge to the other. When making the map smaller after creation, parts which extend beyond the new size will be deleted.ĭetermines how the map loops. The and can each be set as a value between 0 and 256. Specifies tilesets to be used in the design of the map. The name of the map that is displayed when the player moves onto that map. This property is used only in the editor and does not affect the game.
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